AI Insights · Timothy · July 2022
Performance of Top 5 High Fantasy Games in Chile for Q2 2022
Discover the performance of the top 5 high fantasy games on a unified platform in Chile during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw notable performance trends for the top high fantasy games in Chile on a unified platform, including Coin Master, Clash Royale, Genshin Impact, Clash of Clans, and Lords Mobile: Kingdom Wars. Below is a detailed look at their performance metrics.
Coin Master from Moon Active maintained a consistent weekly revenue, peaking at around $65K in mid-May and early June. Weekly downloads exhibited minor fluctuations, ranging from 8.9K to 13.5K, with a slight increase towards the end of the quarter. Active users remained relatively stable, hovering around 135K to 145K throughout the quarter.
Clash Royale by Supercell experienced a varied revenue trend with a high of approximately $68K in early April and a low of around $18.9K in mid-June. Downloads showed a declining trend from 38.6K in late March to about 12.6K in early June, with a slight uptick towards the end of June. Active users ranged from 1.9M to 1.5M, showing a general decrease over the quarter.
Clash of Clans, another title from Supercell, saw its weekly revenue peak at close to $27K in early May before declining to around $13K by mid-June. Downloads followed a similar downward trend, starting at 8.2K in early April and dropping to about 3.7K in early June, with a notable increase to 7.3K in the last week of June. Active users remained robust, averaging around 260K to 285K.
Genshin Impact from COGNOSPHERE PTE. LTD. showed a revenue peak of approximately $49K at the end of March, with significant fluctuations throughout the quarter, ending at around $20K in late June. Downloads were relatively stable, ranging from 4.2K to 5.9K. Active users hovered around 65K to 75K, with minor fluctuations.
Finally, Lords Mobile: Kingdom Wars by IGG.COM had its revenue peak at about $18.7K at the end of May, with a consistent performance around $16K to $18K throughout the quarter. Downloads saw a peak of 12.5K in mid-April, later declining to around 5K by late June. Active users showed a downward trend from 40K in early April to about 29K by the end of June.
For more detailed insights and data, visit Sensor Tower.